I simply don't understand how this works. It will yank me out of the loop even though I have mana left. UI/UX is a bit atrocious. Why won't you let me speed up the long loop for free? Why must I suffer and watch the horribly slow walk to get a couple rooms over? C'mon man.
still far too buggy for playtesting, candle lost visibility bonus after first run, undoing loop commands borks everything up, and randomly mid loop charting you stop being able to move or interat correctly.
its also far too heavily a copy of "stuck in time"
With the 0.23 update it broke some interactions, like breaking the doors (the one at the beginning, that takes forever, the one next to the rat), and I think you can't use the green orb, not sure since I couldn't get there in 0.22, but I got there in 0.23, and there was no interaction. Also you can 'move' to places you can't move, you can click move there, and it breaks movement, but you can't actually move, undoing tends to clear it, but doing that sometimes breaks the path when you cycle.
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I simply don't understand how this works. It will yank me out of the loop even though I have mana left. UI/UX is a bit atrocious. Why won't you let me speed up the long loop for free? Why must I suffer and watch the horribly slow walk to get a couple rooms over? C'mon man.
overjoyed to see a loop game and it's a pretty interesting story. Does need to have skills level up much faster. Minimal multiplier and low exp gain.
do to lack of way to scroll the screen i cant get past the slime at the top of the screen
game froze when i picked up the candle in 2nd run
still far too buggy for playtesting, candle lost visibility bonus after first run, undoing loop commands borks everything up, and randomly mid loop charting you stop being able to move or interat correctly.
its also far too heavily a copy of "stuck in time"
With the 0.23 update it broke some interactions, like breaking the doors (the one at the beginning, that takes forever, the one next to the rat), and I think you can't use the green orb, not sure since I couldn't get there in 0.22, but I got there in 0.23, and there was no interaction. Also you can 'move' to places you can't move, you can click move there, and it breaks movement, but you can't actually move, undoing tends to clear it, but doing that sometimes breaks the path when you cycle.
Echoes not being interactable in the ealy demo first map is intended.
Hmm maybe undo is being finnicky with queue edit.
Thx for feedback!