Loop For a While
You wake up. You die. You wake up again.
A semi-idle game about exploring, optimizing, and becoming something that shouldn't exist. Every loop resets the world — but not you. Figure out the most efficient path. Then do it better.
Something is watching. Something built the loop. Neither knows what you're becoming.
This is an early demo — feedback is everything. Join the Discord and let me know what you think!
Inspired by Idle Loops, Stuck in Time, Increlution, Cavernous, Terraformental and a few others in our niche time-looping genre.
BASIC CONTROLS:
Left-click or WASD to move. Right-click a tile to open the action picker — Interact, Fight, or Focus if available. Check the top left "?" button for additional info.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Luk2048 |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Exploration, Idle, Incremental, Minimalist, time-loop |
| Content | No generative AI was used |
Download
Download
Loop_For_A_While_v0.2.3.exe 111 MB
Development log
- Loop For A While v0.2.319 hours ago
- Loop For A While v0.2.21 day ago
- Loop For A While v0.2.13 days ago
- Early Demo Live - Join the Discord5 days ago



Comments
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game froze when i picked up the candle in 2nd run
still far too buggy for playtesting, candle lost visibility bonus after first run, undoing loop commands borks everything up, and randomly mid loop charting you stop being able to move or interat correctly.
its also far too heavily a copy of "stuck in time"
With the 0.23 update it broke some interactions, like breaking the doors (the one at the beginning, that takes forever, the one next to the rat), and I think you can't use the green orb, not sure since I couldn't get there in 0.22, but I got there in 0.23, and there was no interaction. Also you can 'move' to places you can't move, you can click move there, and it breaks movement, but you can't actually move, undoing tends to clear it, but doing that sometimes breaks the path when you cycle.
Echoes not being interactable in the ealy demo first map is intended.
Hmm maybe undo is being finnicky with queue edit.
Thx for feedback!