Loop For A While v0.2.9
Loop For a While » Devlog
Last update before 0.3.0, that one will take a while since it'll come with new content, most likely 1-2 weeks at the earliest! I want to make it before PoE 2 new season lunch, cause I'll cease to exist for a few weeks then at least.
v0.2.9
New
- Route Panel: save and load named action routes per zone, 10 slots per zone (unlocks at Control T1)
- Double-click a filled route slot to rename it without overwriting its saved queue
- Undo (Ctrl+Z) works on route loads — instantly revert to whatever was queued before
Changes
- Searching an empty container now grants a bonus Interaction XP on discovery, compensating for the searches performed across all loops
- Clearing the queue no longer resets the loop — it only clears the current zone's actions
Balance
- Reshuffled the top-right corner of the map — reaching the trial from that side is now comparable to the bottom path
- Moved the bottom-right slime slightly and added webs consistent with the surrounding room
- Pressure II now has a stronger rat guarding the shrine
Fixes
- Mana bar now stays correctly centered before instability is unlocked
- Undo/Redo no longer desync when editing across multiple zones
Files
Loop_For_A_While_v0.2.9.exe 111 MB
3 days ago
Get Loop For a While
Loop For a While
A semi-idle time loop game about optimizing your path and becoming something that shouldn't exist. Made in Godot.
| Status | In development |
| Author | Luk2048 |
| Genre | Puzzle, Adventure |
| Tags | Exploration, Fantasy, Idle, Incremental, time-loop |
More posts
- Loop For A While v0.2.9.11 day ago
- Loop For A While v0.2.88 days ago
- Loop For A While v0.2.79 days ago
- Loop For A While v0.2.610 days ago
- Loop For A While v0.2.512 days ago
- Loop For A While v0.2.412 days ago
- Loop For A While v0.2.313 days ago
- Loop For A While v0.2.214 days ago
- Loop For A While v0.2.116 days ago
Leave a comment
Log in with itch.io to leave a comment.