Loop For A While v0.3.1
Loop For a While » Devlog
v0.3.1
New
- Hint for the barrier via lore note in the first room, also changed the shader to slightly get warmer as it gets closer to required number
- Codex hotkey (K) added
- Codex panel now has a close button
- Orphaned queue entries now shown in red in the action strip
- Echo interactables now show their permanent effect in the Codex OBJECTS tab
- Skill tier-up narrative lines added for all skills at T2
Changes
- Codex now closes on right-click like Journal
- Orphaned queue entries now shown in red in the action strip
- Increased UI font sizes across the board
- Shrine trials now persist through resets. Each pressure attempt gives 3 tries before the trial ends — OOM and manual reset both consume an attempt
- Trees for the boundary of Meadows are now the same as the others
- Doubled darkening of Hollowed Trunk used texture for better visibility
- Renamed shrines from Ancient Shrine to their respective skill names
- Enemy drops now go directly to inventory, world drop only if inventory is full
- Surge now restores previous speed mode (Slow/Fast) on deactivation or energy drain
- Boost renamed to Surge throughout UI, tooltips and Echoes
- Tag discovery now requires 2 encounters — first encounter shows ???, second unlocks the first tag; each additional tag requires 2 more encounters
- Tag badges on enemy Codex entries now only show tags the player has actually unlocked
- Alert tag only unlocks after Ambush is learned
- Book interactables renamed: Combat Manual and Attunement Manual, to distinguish from their corresponding Document entries
- Journal height reduced to fit screen without clipping
- Meditation mat screen fade now covers only the world viewport, not the full screen
Balance
- Halved early Focus XP on usage (flat), was multiplied by too many different things by mistake
- Halved XP rate of Inspect
- Green Spider: time 15s -> 12s, mana -20/s -> -24/s
- Giant Snail: time 30s -> 20s, mana -10/s -> -16/s
- Green Cultist: mana -12/s -> -14/s
- Brush: mana -11/s -> -14/s
- Slightly lowered the amount of XP/s for terrain
- Added a small number of annoying brushes
- Shuffled some items around
Fixes
- Fixed one-shot mode being permanently stuck after shift+right-click triggered a browser popup. One-shot is now a toggle (T key) instead of a held modifier
- Implemented fixes for New Game sometimes failing to clear save data on web builds
- Fixed backspace in the save/load panel and auto-use threshold fields deleting queue entries
- Fixed textures in threshold and route panels not rendering on web
- Fixed second zone not graying out when paused
- Terrain modifiers now correctly appear in the Codex TERRAIN tab
- Mana capacity narrative now fires correctly: one message per milestone tier (level 5, 15, 25) regardless of which skill triggered it
- Inspect on enemies no longer crashes
Files
Loop_For_A_While_v0.3.1.exe 111 MB
38 days ago
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Loop For a While
A semi-idle time loop game about optimizing your path and becoming something that shouldn't exist. Made in Godot.
| Status | In development |
| Author | Luk2048 |
| Genre | Puzzle, Adventure |
| Tags | Exploration, Fantasy, Idle, Incremental, time-loop |
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