Loop For A While v0.3.2
Loop For a While » Devlog
v0.3.2
New
- Camera now starts zoomed in and gradually reveals the zone as you explore
- Inspect can be disabled in the action picker — right-click the Inspect skill to toggle
- Free Explore Mode — press Shift to move and act without adding to the queue. Queue stays frozen at the branch point; toggle it again to resume planning the queue.
- Expanded queue view — press M to expand the action strip into 3 rows over the world. Press again to collapse.
- Saved routes can now be deleted — right-click any filled slot
Changes
- Camera no longer follows the sprite unless it’s a first time entering a new zone — use the edge arrows or keyboard arrows to pan between zones freely while your route is running
- Tooltips offset further from cursor; offset scales with zoom level
- Undo/redo now operates only on the currently viewed chunk, matching Clear behavior
- Familiarity now accumulates per action type — fighting and opening a door are tracked separately. Existing save familiarity carries forward — enemy counts migrate to combat, interactable counts to interact
- Inspect now targets the most expensive available action on an entity automatically
- Inspect no longer requires the entity to be interactable — works on breakable doors even without a key
- Focus no longer appears in the action picker or queues via F key while on cooldown
- Trials now start paused
Balance
- Familiarity nerf: it was way too strong too soon. It now roughly requires 3x more actions to achieve same reduction as in previous patch
- Familiarity tier thresholds raised to match: 10 -> 30, Practiced 50 -> 150, Mastered 150 -> 450, Imprinted 400 -> 1200
- Lowered Movement XP across the board from Terrains in Meadows
- Sturdy Door: break time 50s -> 60s, mana -10/s -> -15/s
- Interact, Combat, Movement milestones decreased to x1.1 per tier
- Focus CD reduction milestones decreased to -5 per tier
Fixes
- Focus upgrades now work correctly
- Focus can no longer be queued as the first action with the F hotkey
- Fog of Discovery now correctly blocks path planning when inserting moves mid-queue, not just when appending
- Stability fade (meditation mat) no longer offsets to the wrong side of the screen in zone 2+
- Custom cursor on web no longer permanently reverts to system cursor after hovering a text input field
- Fixed action picker appearing behind the queue strip and blocking click
Files
Loop_For_A_While_v0.3.2.exe 111 MB
37 days ago
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Loop For a While
A semi-idle time loop game about optimizing your path and becoming something that shouldn't exist. Made in Godot.
| Status | In development |
| Author | Luk2048 |
| Genre | Puzzle, Adventure |
| Tags | Exploration, Fantasy, Idle, Incremental, time-loop |
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